28/12/2019
Since the background of our story seems not attractive, I try to add more detail and some symbolic links in the beginning to make our story more abundance. Since my English is not good, I just simply translate the story into English and provide the full version in Chinese.
Story in English:
Along to the time pass, People consume “Supplies" rather than food due to the lower price. Mother always feels discontented that father spend lots of money on cooking. Mother leave as father refused to help his friend to develop the new flavour of “Supplies". This causes father help his friend to develop “Supplies". Father dead during the argument with his friend. AI found Owen and told he his father was pass away and hope he can inherit his father work.
Story in Chinese:
父(Alex), 母(Anna), 兒(Owen)
隨時間流逝、人們傾向進食價格更低的補給品。
父是小部份堅持用食材料理的人,因此,食材費佔最多的家庭開支。母一直因此頗有微言。父沒理會,並將料理技術傾囊傳授給兒。
友說需要父幫忙研發補給品解決長遠的糧食問題,父拒絕。
直到母因受不了父的頑固而離開了他。父才接受補給品並答應幫友開發補給品。父一直希望找回母,但一直了無音訊。(伏筆1)
父眼見鄰居在試驗過程中出現不良反應
找友討說法並希望回收並銷毀市面的補給品,待解決不良反應後才繼續銷售。
友拒絕後,父不再幫友研發補給品。
友讓AI制服父,AI卻意外令父死亡。(伏筆2)
兒見父已幾天沒返家,GPS又無法定位父位置,十分擔心。
友讓AI找到兒,並告訴他父的死訊,請他繼承父的工作。兒答應。
(遊戲開始)
*伏筆1: 母自願成為補給品的實驗者,結果失去意識,被AI收集數據後當廢物處理(在遊玩過程中可見到相關線索,用黎影響玩家選擇&增加故事背景)
*伏筆2: 兒在遊玩到Level 3(storage room)會見到未完全清理的血跡。若兒去調查便會發現血跡與父的DNA吻合(用黎觸發死亡結局&影響玩家選擇)
遊戲中線索:
-實驗報告
-Level 1(city)的NPC對話內容變得奇怪
-血跡




















