18/02/2020
Street Lamp
I import the street lamp to test if it can light other other by emission texture only. And I find that it can’t light other object unless I add a lighting inside the street lamp (create a spot light and make it parent to the street lamp).
And then I find out that it is wried to have a strong lighting but without volumetric cone. Therefore, I ask my groupmate to make a cone for me. And I set the material to a shader graph to make a fake volumetric light. I follow this Youtube video to make this shader graph.


I add the post processing element on the camera to explore the function of it. This element can easily change the game atmosphere. But there is some effect will blur the transparent pixel which make the volumetric light of the street lamp less realistic.

Character Clothes
I also want to apply glowing effect on our character’s clothes to make it more futuristic. Therefore, I made a shader graph like this.

And it was crazy when I applied this material on our character.

The problem probably caused by the model. Since the whole object using the same material. If I want to apply the material on the hoodies only, the model should be divided into different part and use different material. After we fixed the model, the result is quite cool.
































