30/01/2020
After setting the model texture, my groupmate told me that I have to set anti aliasing of the model since the model has many aliasing in unity.
I am grateful for that since the online tutorial I watched before (include those I didn’t mentioned in this blog) were never mention about it. I think only the 3D modelling creator can notice this situation. Then I search the way to set anti-aliasing.
The way I found is going Edit>Project Setting in the tool bar, then go “Graphics" in the Project Setting window and set the anti-aliasing. But I can’t find the related setting.
It spend me an hour to figure out the reason.
The graphics setting have to set in the inspector of the rendering principle assets.
As I am using Lightweight rendering principle(LWRP), I need to set it on the LWRP assets instead of Project Setting window.