Game Content Design 4

21/01/2020

Today I went to CMC and do FYP with my groupmates. I draw some neon light logo for our game with adobe illustrator.

*Oxin is our “Supplies" name now!

Bus Stop Logo
Oxin Logo

Our groupmate point out that we should add more model to enrich our game city such as
1. Street sign
2. Graffiti
3. Hospital
4. Convenience store
5. Cone-shaped robot for managing transport

Update Level 1 Layout & Game Effects

25/10/2019

We update the level 1 layout to make it more futuristic. The building will have lots of Hong Kong style signboards to emphasise the element of ‘Hong Kong’.

Our draft of level 1 (front background)

I use the lightweight render pipeline and shader graph on our game. And I follow a youtube tutorial to create the dissolve effect. It will be useful on our game at level 2 or above.

But the above dissolve shader is too random, I want to make it dissolve from bottom to top, and then appear from top to bottom. Therefore, I made my own dissolve shader.

Level 2 design

20/10/2019

With the consideration of the limited time and resources, we decide to cut the original level 2(factory outside) since it likes a combination of level 1 and level 2 after the consultation.

First draft of level 2 layout

The first draft is too rough. So, I make a clear version of level 2 and make some small adjustment on the location of conveyor belt.

Second draft of level 2 layout

I think it looks more futuristic and modern now.

And I also try to draw some draft of the A.I., but we think they are too cute for our game. So, we didn’t use it.