11/02/2020
I designed few posters about Oxin in this week. Since Oxin has various shape, I decide to use the logo as a symbol on the banner.
I made a banner for flower flavour. But it is not enough fancy. (cry)
Put it here for memories…

CodingMama(Group 21) – Lau Yin Ling 54804070
11/02/2020
I designed few posters about Oxin in this week. Since Oxin has various shape, I decide to use the logo as a symbol on the banner.




I made a banner for flower flavour. But it is not enough fancy. (cry)
Put it here for memories…

24/01/2020
It is boring and hard to always coding and coding…
Therefore, I design new logo for neon use and also a new Oxin logo to make it look more fancy and futuristic today.





21/01/2020
Today I went to CMC and do FYP with my groupmates. I draw some neon light logo for our game with adobe illustrator.
*Oxin is our “Supplies" name now!


Our groupmate point out that we should add more model to enrich our game city such as
1. Street sign
2. Graffiti
3. Hospital
4. Convenience store
5. Cone-shaped robot for managing transport
25/11/2019
I finalise the character based on the new story.

25/10/2019
We update the level 1 layout to make it more futuristic. The building will have lots of Hong Kong style signboards to emphasise the element of ‘Hong Kong’.

I use the lightweight render pipeline and shader graph on our game. And I follow a youtube tutorial to create the dissolve effect. It will be useful on our game at level 2 or above.

But the above dissolve shader is too random, I want to make it dissolve from bottom to top, and then appear from top to bottom. Therefore, I made my own dissolve shader.

20/10/2019
With the consideration of the limited time and resources, we decide to cut the original level 2(factory outside) since it likes a combination of level 1 and level 2 after the consultation.

The first draft is too rough. So, I make a clear version of level 2 and make some small adjustment on the location of conveyor belt.

I think it looks more futuristic and modern now.
And I also try to draw some draft of the A.I., but we think they are too cute for our game. So, we didn’t use it.



12/9/2019
I colored the character after I outline it on Photoshop.







